ReadSpeaker Unveils First-Ever Text-to-Speech Multi-Platform Plugin for Unreal and Unity Game Engines
ReadSpeaker, the most trusted, independent digital voice partner for global businesses, today announced the industry’s first-ever multi-platform Runtime Text-to-Speech (TTS) Plugin for Unreal and Unity game engines. With the ReadSpeaker TTS plugin, game developers can leverage a single runtime TTS solution across multiple platforms, allowing them to add screen narration, audio description and more to their game. The plugin can also be leveraged to give the power of speech to AI-based non-player characters (NPCs) and prototype character lines during development.
With the explosion in popularity of gaming during the pandemic, improving the experience for both developers and players is a critical need. By leveraging the ReadSpeaker runtime TTS plugin, Unity and Unreal game developers can create and edit speech for audio cues and narration with near zero latency, enabling them to prototype speech without the need for voice actors. This allows developers to experiment with new ideas and concepts so they can deliver the best product possible more quickly.
With the plugin, developers do not need to produce and manage individual audio files and can code speech directly into the game, improving accessibility by leveraging TTS to add user interface narration and audio description. With these capabilities, players can have procedurally generated text read aloud to them with near zero latency, and also have the option to have in-game chat messages narrated to them, a critical component of action-heavy multiplayer games.
“ReadSpeaker’s runtime TTS plugin is a game changer for developers and players alike,” said Conor Bradley, Company Director, Soft Leaf Studios. “For developers, the plugin enables a streamlined workflow, allowing them to test, trigger and retest quickly, without the need to wait for outside feedback. And because the plugin comes with pre-made voice adjusters, coding needs are reduced. For players, the TTS plugin enables them to personalize the game to their needs, improving accessibility for those who need it.”
“Digital environments and the development of the Metaverse are becoming ever more limitless, putting pressure on developers to deliver higher-quality experiences for players—especially when it comes to voice,” says Matt Muldoon, President North America, ReadSpeaker. “By powering these digital environments with AI and TTS and automating prospective expansions, developers are able to create unique experiences each time for each player. Our Runtime TTS plugin for Unity and Unreal game engines gives developers and players the ability to fully immerse themselves in these digital worlds as they continue to expand and become more powerful.”
For more on ReadSpeaker’s Runtime TTS Plugin, visit https://www.readspeaker.ai/unity-unreal-game-engine-plugin-free-trial/.
ReadSpeaker is the most trusted, independent digital voice partner for global brands. With more than 20 years of industry experience, ReadSpeaker offers brands sophisticated text-to-speech solutions and expert hands-on assistance to create the most engaging bespoke voice interfaces. ReadSpeaker offers both SaaS and licensed solutions to support varying channels and devices, and consistently maintains brand trust through its commitment to data privacy. To date, the company – which provides more than 35 languages and 110 voices – has created more than 10,000 digital voice interfaces for brands around the world. For more information, visit https://www.readspeaker.ai/ and follow the company on Twitter and LinkedIn.
To view this piece of content from cts.businesswire.com, please give your consent at the top of this page.
V2 Communications for ReadSpeaker
About Business Wire
Subscribe to releases from Business Wire
Subscribe to all the latest releases from Business Wire by registering your e-mail address below. You can unsubscribe at any time.
Latest releases from Business Wire
Conviva Announces Streaming Audience Measurement Standard Leveraging Comprehensive, Continuous, Census-level Technology16.5.2022 20:21:00 CEST | Press release
Conviva, the Continuous Measurement Analytics platform for streaming media, today announces it will unveil a streaming audience measurement standard to be released for general availability at CES 2023. This expansion is in partnership with premium streaming providers using Conviva’s real-time cloud sessionization technology. The new standard provides census-level streaming audience ad packaging and measurement that is complimentary and interoperable with linear TV allowing streaming providers to compete at scale with the digital walled gardens solutions competing for ad budgets today. Conviva’s platform currently processes nearly 3 trillion streaming data events daily, supporting more than 500 million unique viewers watching 200 billion streams per year across 4 billion applications streaming on devices. “Audience measurement represents the streaming industry’s biggest opportunity and Conviva’s technology definitively unlocks its potential,” comments Keith Zubchevich, CEO of Conviva. “
Verimatrix Anti-Piracy and Threat Defense Experts To Highlight Latest Innovations at CABSAT and TT CS16.5.2022 17:45:00 CEST | Press release
Regulatory News: Verimatrix, (Euronext Paris: VMX), the leader in powering the modern connected world with people-centered security, today announced participation in two leading conferences this month: European Medical Device and Diagnostic Software Development and Compliance Conference (TT CS) – May 17-18 – Brussels, Belgium TT CS is Europe’s only dedicated conference for medtech cybersecurity professionals. Held at the Sheraton Brussels Airport Hotel, the event features two Verimatrix speakers. Nicole Lua, sales director, is scheduled to serve as moderator for a “Security By Design” roundtable at 1:35 p.m. on May 17. Neal Michie, director of product management, is scheduled to discuss the prevention of threats associated with unmanaged and quasi-managed devices during a session slated for 10:15-10:50 a.m. on May 18. CABSAT – May 17-19 – Dubai, UAE CABSAT is the most established and respected trade platform for broadcast, satellite, entertainment content & digital media sectors across
“Our Future is Light” Campaign Kicks off 2022 International Day of Light16.5.2022 17:03:00 CEST | Press release
An action-packed video styled as a blockbuster-movie trailer provides the linchpin for this year’s International Day of Light (IDL) campaign, “Our future is light. Play your part.” Released today, Day of Light features diverse characters successfully solving global-level problems using photonics-enabled technologies. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20220516005150/en/ Sponsored by SPIE, Optica, and IEEE Photonics Society, this year’s International Day of Light celebration showcases exciting, critical career opportunities in optics and photonics. (Graphic: Business Wire) Three professional societies – SPIE, the international society for optics and photonics, IEEE Photonics Society, and Optica, Advancing Optics & Photonics Worldwide – partnered to create the video and the accompanying 2022 IDL campaign. “Our future is light. Play your part” promotes the importance of light-based technologies and interesting careers
NielsenIQ Launches Retail Media Solution to Monetize Assets and Measure ROI for Retailers16.5.2022 16:01:00 CEST | Press release
Today, NielsenIQ, a global information services company, announced the launch of NielsenIQ Activate; a software-as-a-service (SaaS) solution that enables retailers to accelerate revenue opportunities through retail media and comprehensive customer insights that activate shoppers with personalized promotional offers. NielsenIQ Activate is comprised of dedicated applications for hyper-targeted audience building, offer and ads management, and end-to-end measurement. This SaaS tool, part of the NielsenIQ Connect platform, will allow retailers to create sustainable revenues by monetizing their retail media assets across physical and digital channels. Additionally, retailers will be able to boost credibility with brands and inform them of the insights they need to command their customers’ attention, act on those insights, and measure the ROI of their activities across all channels. “We are devoted to continuing our legacy by defining the next century of consumer and retail measurement,” says
TYLin and GPO Group Strategically Align16.5.2022 16:00:00 CEST | Press release
The GPO Group and Sam Schwartz, one of its operating companies, as part of a global effort to enhance connections and collaboration among companies in the Dar Group’s Global Infrastructure (GI) Pillar, are formally aligning with TYLin, the leading brand in the GI Pillar. The GPO Group and Sam Schwartz have added a TYLin “unifier” line to their names. Effective immediately, GPO will be known as GPO, A TYLin Company. Similarly, Sam Schwartz will be known as Sam Schwartz, A TYLin Company. The addition of the unifier line is part of a global strategic initiative to unify the companies in the Dar Group GI Pillar under the TYLin brand to provide more efficient access to its vast global resources and promote better collaboration among its staff. Aligning the two companies with TYLin — particularly in the rail and transit segments — means that GPO and Sam Schwartz, transportation and mobility leaders in Europe and the Americas, respectively, will expand their ability to deliver innovative thin
In our pressroom you can read all our latest releases, find our press contacts, images, documents and other relevant information about us.Visit our pressroom